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Wesnoth Units database

Mounted General

(image)

Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Horseman Commander
Advances to:
Ƿeorþ: 70
HP: 68
Movement: 8
XP: 150
Level: 3
Alignment: dæglic
IDMounted General
Abilities: ladscipe

Attacks (damage - count)

(image)lance
neahfeoht
11 - 3
stice
charge
(image)mace
neahfeoht
19 - 2
dynt

Resistances

(icon) ecg20% (icon) stice-20%
(icon) dynt30% (icon) fyr0%
(icon) ceald0% (icon) runlic20%
 

Land

Movement Cost
LandDefense
(icon) Beorgas-0%
(icon) Burg140%
(icon) Coastal Reef330%
(icon) Deop Ƿæter-0%
(icon) Fild140%
(icon) Gefroren230%
(icon) Hyllas240%
(icon) Sand230%
(icon) Sceald Ƿæter420%
(icon) Scræf420%
(icon) Swamp420%
(icon) Sƿammgraf420%
(icon) Unwalkable-0%
(icon) Þorp140%
(icon) Ƿeald330%